From 046388a3eb7493bc231a7f82153cbe1df3257134 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marek=20S=2E=20=C5=81ukasiewicz?= Date: Wed, 12 Feb 2025 15:46:23 +0100 Subject: [PATCH] Start project in Godot 4.4 beta3 --- .godot-version | 1 + README.md | 4 ++-- project/assets/mi2/Mi-2.glb.import | 37 ++++++++++++++++++++++++++++++ 3 files changed, 40 insertions(+), 2 deletions(-) create mode 100644 .godot-version create mode 100644 project/assets/mi2/Mi-2.glb.import diff --git a/.godot-version b/.godot-version new file mode 100644 index 0000000..80ef135 --- /dev/null +++ b/.godot-version @@ -0,0 +1 @@ +4.4-beta3 diff --git a/README.md b/README.md index cfed8ed..c9831c4 100644 --- a/README.md +++ b/README.md @@ -12,7 +12,7 @@ git clone --recurse-submodules
git submodule update --init --recursive ``` -Using Godot v4.4.beta1.official [d33da79d3](https://github.com/godotengine/godot/commit/d33da79d3f8fe84be2521d25b9ba8e440cf25a88). +Using Godot v4.4 beta3 (expect it to change often until 4.4 is released) Install SCons with `pipx install scons`. You will need a C++ compiler, you might have one already on Linux, see below for Windows, otherwise in [Godot documentation](https://docs.godotengine.org/en/stable/contributing/development/compiling/index.html). @@ -29,9 +29,9 @@ Some files are generated, run the following commands on first setup and when dep ```sh godot --dump-extension-api # after updating Godot -scons compile_commands # after modifying SConstruct python update_mavlink.py # after updating MAVLink dialect python update_addons.py # after changing any addon submodules +scons compile_commands # after modifying SConstruct ``` ### Windows setup diff --git a/project/assets/mi2/Mi-2.glb.import b/project/assets/mi2/Mi-2.glb.import new file mode 100644 index 0000000..1503c35 --- /dev/null +++ b/project/assets/mi2/Mi-2.glb.import @@ -0,0 +1,37 @@ +[remap] + +importer="scene" +importer_version=1 +type="PackedScene" +uid="uid://cux4tju0ovvly" +path="res://.godot/imported/Mi-2.glb-12197697bde557481ecf457851b9e618.scn" + +[deps] + +source_file="res://assets/mi2/Mi-2.glb" +dest_files=["res://.godot/imported/Mi-2.glb-12197697bde557481ecf457851b9e618.scn"] + +[params] + +nodes/root_type="" +nodes/root_name="" +nodes/apply_root_scale=true +nodes/root_scale=1.0 +nodes/import_as_skeleton_bones=false +nodes/use_node_type_suffixes=true +meshes/ensure_tangents=true +meshes/generate_lods=true +meshes/create_shadow_meshes=true +meshes/light_baking=1 +meshes/lightmap_texel_size=0.2 +meshes/force_disable_compression=false +skins/use_named_skins=true +animation/import=true +animation/fps=30 +animation/trimming=false +animation/remove_immutable_tracks=true +animation/import_rest_as_RESET=false +import_script/path="" +_subresources={} +gltf/naming_version=1 +gltf/embedded_image_handling=1