Working with Varjo and Vive Tracker
This commit is contained in:
parent
6d93630e50
commit
55004f3e60
5 changed files with 44 additions and 10 deletions
|
|
@ -12,6 +12,9 @@ var _rotor_azimuth: float = 0
|
|||
@onready var connector: MarshConnector = $MarshConnector
|
||||
@onready var skeleton: Skeleton3D = $"Mi-2/Armature/Skeleton3D"
|
||||
@onready var attitude_root: Node3D = $AttitudeRoot
|
||||
@onready var tracker_mount: Node3D = $AttitudeRoot/PilotEyes/PilotFloor/TrackerMountChair
|
||||
@onready var xr_origin: XROrigin3D = $AttitudeRoot/PilotEyes/PilotFloor/XROrigin3D
|
||||
@onready var tracker: XRController3D = $AttitudeRoot/PilotEyes/PilotFloor/XROrigin3D/ViveTracker
|
||||
|
||||
@onready var bone_cg: int = skeleton.find_bone("BodyCG")
|
||||
@onready var bone_cyclic: int = skeleton.find_bone("Cyclic")
|
||||
|
|
@ -20,7 +23,7 @@ var _rotor_azimuth: float = 0
|
|||
func _process(delta: float) -> void:
|
||||
var target := connector.get_aircraft()
|
||||
position = target.origin
|
||||
|
||||
|
||||
# Add the rotation to the correct bone for rotation around CG
|
||||
var rest := skeleton.get_bone_rest(bone_cg).basis.get_rotation_quaternion()
|
||||
var attitude := target.basis.get_rotation_quaternion()
|
||||
|
|
@ -28,14 +31,14 @@ func _process(delta: float) -> void:
|
|||
|
||||
# Rotate other children (not using BoneAttachment3D due to jitter)
|
||||
attitude_root.rotation = target.basis.get_euler()
|
||||
|
||||
|
||||
# Rotate the cyclic stick bone
|
||||
var cyclic := connector.get_cyclic()
|
||||
var cyc_rest := skeleton.get_bone_rest(bone_cyclic).basis.get_rotation_quaternion()
|
||||
var cyc_angles_rad := cyclic * deg_to_rad(range_cyclic)
|
||||
var cyc_att := Quaternion.from_euler(Vector3(cyc_angles_rad.y, cyc_angles_rad.x, 0))
|
||||
skeleton.set_bone_pose_rotation(bone_cyclic, cyc_att * cyc_rest)
|
||||
|
||||
|
||||
# Spin the rotor only when receiving flight data
|
||||
if connector.get_model_connected():
|
||||
_rotor_azimuth += rotor_rpm * 2 * PI / 60 * delta
|
||||
|
|
@ -43,3 +46,8 @@ func _process(delta: float) -> void:
|
|||
var rotor_att := Quaternion.from_euler(Vector3(0, _rotor_azimuth, 0))
|
||||
# Note that this is reverse order, to rotate in local bone axes
|
||||
skeleton.set_bone_pose_rotation(bone_rotor, rotor_rest * rotor_att)
|
||||
|
||||
if tracker.get_has_tracking_data():
|
||||
xr_origin.transform = tracker_mount.transform * tracker.transform.affine_inverse()
|
||||
else:
|
||||
xr_origin.transform = Transform3D.IDENTITY
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue