Recreate lidia controls with Node2D
This commit is contained in:
parent
f3d38c7569
commit
821072eae5
23 changed files with 433 additions and 35 deletions
|
|
@ -1,11 +1,12 @@
|
|||
extends Node
|
||||
|
||||
const PFD_PATH: String = "pfd#adi,vsi,alt,ias,rht,rpm,hsi"
|
||||
const CONTROLS_PATH: String = "controls#collective,cyclic,rudder"
|
||||
|
||||
@export var lidia_hostname: String = "localhost"
|
||||
@export var lidia_port: int = 5555
|
||||
|
||||
@onready var controls: Node = $SubViewport2/Controls
|
||||
|
||||
func _ready():
|
||||
if !$CEF.initialize({"incognito":true, "locale":"en-US"}):
|
||||
push_error($CEF.get_error())
|
||||
|
|
@ -24,10 +25,8 @@ func _ready():
|
|||
browser_pfd.name = "pfd"
|
||||
browser_pfd.enable_ad_block(false) # Required for lidia static assets
|
||||
|
||||
var browser_ctrl = $CEF.create_browser(
|
||||
"http://{}:{}/{}".format([lidia_hostname, lidia_port, CONTROLS_PATH], "{}"),
|
||||
$SubViewport2/TextureRect,
|
||||
{ "frame_rate": 90, "javascript": true },
|
||||
)
|
||||
browser_ctrl.name = "controls"
|
||||
browser_ctrl.enable_ad_block(false) # Required for lidia static assets
|
||||
# Propagate the calls to child
|
||||
func set_controls(current: Vector4):
|
||||
controls.call("set_controls", current)
|
||||
func set_trim(trim: Vector4):
|
||||
controls.call("set_trim", trim)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue