Add exponential fog controllable with keyboard and MARSH parameter

This commit is contained in:
Marek S. Łukasiewicz 2026-01-15 16:39:54 +01:00
parent aaef0b0475
commit c1c3be7e85
8 changed files with 78 additions and 7 deletions

View file

@ -62,6 +62,11 @@ pov_reset={
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"key_label":0,"unicode":113,"location":0,"echo":false,"script":null)
]
}
fog_cycle={
"deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
]
}
[physics]