Add controls view to instruments and set address with property
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commit
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3 changed files with 48 additions and 65 deletions
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@ -1,31 +1,12 @@
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extends Node
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@export var browser_name: String = "browser"
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@export var url: String = "http://192.168.1.2:5555/pfd"
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const PFD_PATH: String = "pfd#adi,vsi,alt,ias,rht,rpm,hsi"
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const CONTROLS_PATH: String = "controls#collective,cyclic,rudder"
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@export var lidia_hostname: String = "localhost"
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@export var lidia_port: int = 5555
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# ==============================================================================
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# Create a single browser named "browser_name" that is attached as child node to $CEF.
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# ==============================================================================
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func _ready():
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# See API.md for more details. CEF Configuration is:
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# resource_path := {"artifacts", CEF_ARTIFACTS_FOLDER}
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# resource_path := {"exported_artifacts", application_real_path()}
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# {"incognito":false}
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# {"cache_path", resource_path / "cache"}
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# {"root_cache_path", resource_path / "cache"}
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# {"browser_subprocess_path", resource_path / SUBPROCESS_NAME }
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# {"log_file", resource_path / "debug.log"}
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# {log_severity", "warning"}
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# {"remote_debugging_port", 7777}
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# {"exception_stack_size", 5}
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# {"enable_media_stream", false}
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#
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# Configurate CEF. In incognito mode cache directories not used and in-memory
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# caches are used instead and no data is persisted to disk.
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#
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# artifacts: allows path such as "build" or "res://cef_artifacts/". Note that "res://"
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# will use ProjectSettings.globalize_path but exported projects don't support globalize_path:
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# https://docs.godotengine.org/en/3.5/classes/class_projectsettings.html#class-projectsettings-method-globalize-path
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if !$CEF.initialize({"incognito":true, "locale":"en-US"}):
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push_error($CEF.get_error())
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get_tree().quit()
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@ -35,40 +16,18 @@ func _ready():
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# Wait one frame for the texture rect to get its size
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await get_tree().process_frame
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# See API.md for more details. Browser configuration is:
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# {"frame_rate", 30}
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# {"javascript", true}
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# {"javascript_close_windows", false}
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# {"javascript_access_clipboard", false}
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# {"javascript_dom_paste", false}
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# {"image_loading", true}
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# {"databases", true}
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# {"webgl", true}
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var browser = $CEF.create_browser(url, $SubViewport/TextureRect, {
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"frame_rate": 90,
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"javascript": true,
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})
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browser.name = browser_name
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browser.connect("on_page_loaded", _on_page_loaded)
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browser.connect("on_page_failed_loading", _on_page_failed_loading)
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#browser.set_zoom_level(0.05)
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var browser_pfd = $CEF.create_browser(
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"http://{}:{}/{}".format([lidia_hostname, lidia_port, PFD_PATH], "{}"),
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$SubViewport/TextureRect,
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{ "frame_rate": 90, "javascript": true },
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)
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browser_pfd.name = "pfd"
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browser_pfd.enable_ad_block(false) # Required for lidia static assets
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# Required for lidia static assets
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browser.enable_ad_block(false)
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# ==============================================================================
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# Callback when a page has ended to load: we print a message
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# ==============================================================================
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func _on_page_loaded(node):
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print(node.name + ": page " + node.get_url() + " loaded")
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# ==============================================================================
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# Callback when a page has ended to load with failure.
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# Display a load error message using a data: URI.
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# ==============================================================================
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func _on_page_failed_loading(err_code, err_msg, node):
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if err_code == -3:
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return
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push_error("The browser " + node.name + " failed loading " + \
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node.get_url() + ": " + err_msg)
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pass
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var browser_ctrl = $CEF.create_browser(
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"http://{}:{}/{}".format([lidia_hostname, lidia_port, CONTROLS_PATH], "{}"),
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$SubViewport2/TextureRect,
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{ "frame_rate": 90, "javascript": true },
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)
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browser_ctrl.name = "controls"
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browser_ctrl.enable_ad_block(false) # Required for lidia static assets
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