Add controls view to instruments and set address with property
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f8d769ebc6
commit
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3 changed files with 48 additions and 65 deletions
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@ -1,9 +1,8 @@
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[gd_scene load_steps=5 format=3 uid="uid://cis4s43ubuynp"]
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[gd_scene load_steps=7 format=3 uid="uid://cis4s43ubuynp"]
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[ext_resource type="Script" uid="uid://01bmfj4wthwg" path="res://instruments.gd" id="1_h5at3"]
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[sub_resource type="QuadMesh" id="QuadMesh_nowl7"]
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size = Vector2(1, 0.75)
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[sub_resource type="ViewportTexture" id="ViewportTexture_8lpkn"]
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viewport_path = NodePath("SubViewport")
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@ -12,19 +11,38 @@ viewport_path = NodePath("SubViewport")
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resource_local_to_scene = true
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albedo_texture = SubResource("ViewportTexture_8lpkn")
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[sub_resource type="ViewportTexture" id="ViewportTexture_h5at3"]
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viewport_path = NodePath("SubViewport2")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8lpkn"]
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resource_local_to_scene = true
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albedo_texture = SubResource("ViewportTexture_h5at3")
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[node name="Instruments" type="Node3D"]
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script = ExtResource("1_h5at3")
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[node name="SubViewport" type="SubViewport" parent="."]
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size = Vector2i(800, 600)
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[node name="TextureRect" type="TextureRect" parent="SubViewport"]
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offset_right = 800.0
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offset_bottom = 600.0
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offset_right = 512.0
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offset_bottom = 512.0
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expand_mode = 5
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[node name="Quad" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, -0.35, 0, 0)
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mesh = SubResource("QuadMesh_nowl7")
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surface_material_override/0 = SubResource("StandardMaterial3D_h5at3")
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[node name="SubViewport2" type="SubViewport" parent="."]
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[node name="TextureRect" type="TextureRect" parent="SubViewport2"]
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offset_right = 512.0
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offset_bottom = 512.0
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expand_mode = 5
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[node name="Quad2" type="MeshInstance3D" parent="."]
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transform = Transform3D(0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, 0.425, 0, 0)
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mesh = SubResource("QuadMesh_nowl7")
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surface_material_override/0 = SubResource("StandardMaterial3D_8lpkn")
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[node name="CEF" type="GDCef" parent="."]
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