Add controls view to instruments and set address with property

This commit is contained in:
Marek S. Łukasiewicz 2025-03-03 11:07:09 +01:00
parent f8d769ebc6
commit d1c450493d
3 changed files with 48 additions and 65 deletions

View file

@ -1,31 +1,12 @@
extends Node extends Node
@export var browser_name: String = "browser" const PFD_PATH: String = "pfd#adi,vsi,alt,ias,rht,rpm,hsi"
@export var url: String = "http://192.168.1.2:5555/pfd" const CONTROLS_PATH: String = "controls#collective,cyclic,rudder"
@export var lidia_hostname: String = "localhost"
@export var lidia_port: int = 5555
# ==============================================================================
# Create a single browser named "browser_name" that is attached as child node to $CEF.
# ==============================================================================
func _ready(): func _ready():
# See API.md for more details. CEF Configuration is:
# resource_path := {"artifacts", CEF_ARTIFACTS_FOLDER}
# resource_path := {"exported_artifacts", application_real_path()}
# {"incognito":false}
# {"cache_path", resource_path / "cache"}
# {"root_cache_path", resource_path / "cache"}
# {"browser_subprocess_path", resource_path / SUBPROCESS_NAME }
# {"log_file", resource_path / "debug.log"}
# {log_severity", "warning"}
# {"remote_debugging_port", 7777}
# {"exception_stack_size", 5}
# {"enable_media_stream", false}
#
# Configurate CEF. In incognito mode cache directories not used and in-memory
# caches are used instead and no data is persisted to disk.
#
# artifacts: allows path such as "build" or "res://cef_artifacts/". Note that "res://"
# will use ProjectSettings.globalize_path but exported projects don't support globalize_path:
# https://docs.godotengine.org/en/3.5/classes/class_projectsettings.html#class-projectsettings-method-globalize-path
if !$CEF.initialize({"incognito":true, "locale":"en-US"}): if !$CEF.initialize({"incognito":true, "locale":"en-US"}):
push_error($CEF.get_error()) push_error($CEF.get_error())
get_tree().quit() get_tree().quit()
@ -35,40 +16,18 @@ func _ready():
# Wait one frame for the texture rect to get its size # Wait one frame for the texture rect to get its size
await get_tree().process_frame await get_tree().process_frame
# See API.md for more details. Browser configuration is: var browser_pfd = $CEF.create_browser(
# {"frame_rate", 30} "http://{}:{}/{}".format([lidia_hostname, lidia_port, PFD_PATH], "{}"),
# {"javascript", true} $SubViewport/TextureRect,
# {"javascript_close_windows", false} { "frame_rate": 90, "javascript": true },
# {"javascript_access_clipboard", false} )
# {"javascript_dom_paste", false} browser_pfd.name = "pfd"
# {"image_loading", true} browser_pfd.enable_ad_block(false) # Required for lidia static assets
# {"databases", true}
# {"webgl", true}
var browser = $CEF.create_browser(url, $SubViewport/TextureRect, {
"frame_rate": 90,
"javascript": true,
})
browser.name = browser_name
browser.connect("on_page_loaded", _on_page_loaded)
browser.connect("on_page_failed_loading", _on_page_failed_loading)
#browser.set_zoom_level(0.05)
# Required for lidia static assets var browser_ctrl = $CEF.create_browser(
browser.enable_ad_block(false) "http://{}:{}/{}".format([lidia_hostname, lidia_port, CONTROLS_PATH], "{}"),
$SubViewport2/TextureRect,
# ============================================================================== { "frame_rate": 90, "javascript": true },
# Callback when a page has ended to load: we print a message )
# ============================================================================== browser_ctrl.name = "controls"
func _on_page_loaded(node): browser_ctrl.enable_ad_block(false) # Required for lidia static assets
print(node.name + ": page " + node.get_url() + " loaded")
# ==============================================================================
# Callback when a page has ended to load with failure.
# Display a load error message using a data: URI.
# ==============================================================================
func _on_page_failed_loading(err_code, err_msg, node):
if err_code == -3:
return
push_error("The browser " + node.name + " failed loading " + \
node.get_url() + ": " + err_msg)
pass

View file

@ -1,9 +1,8 @@
[gd_scene load_steps=5 format=3 uid="uid://cis4s43ubuynp"] [gd_scene load_steps=7 format=3 uid="uid://cis4s43ubuynp"]
[ext_resource type="Script" uid="uid://01bmfj4wthwg" path="res://instruments.gd" id="1_h5at3"] [ext_resource type="Script" uid="uid://01bmfj4wthwg" path="res://instruments.gd" id="1_h5at3"]
[sub_resource type="QuadMesh" id="QuadMesh_nowl7"] [sub_resource type="QuadMesh" id="QuadMesh_nowl7"]
size = Vector2(1, 0.75)
[sub_resource type="ViewportTexture" id="ViewportTexture_8lpkn"] [sub_resource type="ViewportTexture" id="ViewportTexture_8lpkn"]
viewport_path = NodePath("SubViewport") viewport_path = NodePath("SubViewport")
@ -12,19 +11,38 @@ viewport_path = NodePath("SubViewport")
resource_local_to_scene = true resource_local_to_scene = true
albedo_texture = SubResource("ViewportTexture_8lpkn") albedo_texture = SubResource("ViewportTexture_8lpkn")
[sub_resource type="ViewportTexture" id="ViewportTexture_h5at3"]
viewport_path = NodePath("SubViewport2")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8lpkn"]
resource_local_to_scene = true
albedo_texture = SubResource("ViewportTexture_h5at3")
[node name="Instruments" type="Node3D"] [node name="Instruments" type="Node3D"]
script = ExtResource("1_h5at3") script = ExtResource("1_h5at3")
[node name="SubViewport" type="SubViewport" parent="."] [node name="SubViewport" type="SubViewport" parent="."]
size = Vector2i(800, 600)
[node name="TextureRect" type="TextureRect" parent="SubViewport"] [node name="TextureRect" type="TextureRect" parent="SubViewport"]
offset_right = 800.0 offset_right = 512.0
offset_bottom = 600.0 offset_bottom = 512.0
expand_mode = 5 expand_mode = 5
[node name="Quad" type="MeshInstance3D" parent="."] [node name="Quad" type="MeshInstance3D" parent="."]
transform = Transform3D(0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, -0.35, 0, 0)
mesh = SubResource("QuadMesh_nowl7") mesh = SubResource("QuadMesh_nowl7")
surface_material_override/0 = SubResource("StandardMaterial3D_h5at3") surface_material_override/0 = SubResource("StandardMaterial3D_h5at3")
[node name="SubViewport2" type="SubViewport" parent="."]
[node name="TextureRect" type="TextureRect" parent="SubViewport2"]
offset_right = 512.0
offset_bottom = 512.0
expand_mode = 5
[node name="Quad2" type="MeshInstance3D" parent="."]
transform = Transform3D(0.6, 0, 0, 0, 0.6, 0, 0, 0, 0.6, 0.425, 0, 0)
mesh = SubResource("QuadMesh_nowl7")
surface_material_override/0 = SubResource("StandardMaterial3D_8lpkn")
[node name="CEF" type="GDCef" parent="."] [node name="CEF" type="GDCef" parent="."]

View file

@ -15,6 +15,10 @@ run/main_scene="uid://crq3o0eu4y8ya"
config/features=PackedStringArray("4.4", "GL Compatibility") config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[display]
window/stretch/mode="viewport"
[editor_plugins] [editor_plugins]
enabled=PackedStringArray() enabled=PackedStringArray()
@ -27,6 +31,8 @@ common/enable_object_picking=false
renderer/rendering_method="gl_compatibility" renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"
anti_aliasing/quality/msaa_2d=1
anti_aliasing/quality/msaa_3d=1
[xr] [xr]