Setup clangd

This commit is contained in:
Marek S. Łukasiewicz 2025-01-28 13:55:10 +01:00
parent 3066bdacc9
commit ea634491de
4 changed files with 22 additions and 323500 deletions

7
.gitignore vendored
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# Compiled Object files from SCons
*.os
# Generated by tooling
extension_api.json
compile_commands.json
# clangd cache
.cache/
# Created by https://www.toptal.com/developers/gitignore/api/c++,godot,scons
# Edit at https://www.toptal.com/developers/gitignore?templates=c++,godot,scons

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Using Godot v4.4.beta1.official [d33da79d3].
Install SCons with `pipx install scons`.
To generate files for build tooling, run the following:
```sh
godot --dump-extension-api
scons compile_commands
```
### Build
To build the extension run SCons in the repository root, the default arguments have been added to the file.
```sh

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@ -19,6 +19,12 @@ sources = Glob("src/*.cpp")
# Generated with local Godot installation
env["custom_api_file"] = "extension_api.json"
# Information for Clang tooling, including clangd language server
# To create the compile_database
env.Tool('compilation_db')
cdb = env.CompilationDatabase('compile_commands.json')
Alias('compile_commands', cdb)
if env["platform"] == "macos":
library = env.SharedLibrary(
"project/bin/libmarshconnector.{}.{}.framework/libmarshconnector.{}.{}".format(

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