Setup clangd
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.gitignore
vendored
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.gitignore
vendored
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@ -1,6 +1,13 @@
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# Compiled Object files from SCons
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*.os
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# Generated by tooling
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extension_api.json
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compile_commands.json
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# clangd cache
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.cache/
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# Created by https://www.toptal.com/developers/gitignore/api/c++,godot,scons
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# Edit at https://www.toptal.com/developers/gitignore?templates=c++,godot,scons
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@ -7,6 +7,15 @@ Named in this order so not everything starts with the same word
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Using Godot v4.4.beta1.official [d33da79d3].
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Install SCons with `pipx install scons`.
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To generate files for build tooling, run the following:
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```sh
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godot --dump-extension-api
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scons compile_commands
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```
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### Build
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To build the extension run SCons in the repository root, the default arguments have been added to the file.
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```sh
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@ -19,6 +19,12 @@ sources = Glob("src/*.cpp")
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# Generated with local Godot installation
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env["custom_api_file"] = "extension_api.json"
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# Information for Clang tooling, including clangd language server
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# To create the compile_database
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env.Tool('compilation_db')
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cdb = env.CompilationDatabase('compile_commands.json')
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Alias('compile_commands', cdb)
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if env["platform"] == "macos":
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library = env.SharedLibrary(
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"project/bin/libmarshconnector.{}.{}.framework/libmarshconnector.{}.{}".format(
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extension_api.json
323500
extension_api.json
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