extends Node @onready var controls: Node = $SubViewport2/Controls @onready var pfd: Node = $SubViewport/PFD # Propagate the calls to child func set_controls(current: Vector4): controls.set("controls", current) func set_trim(trim: Vector4): controls.set("trim", trim) func update_pfd(aircraft: Transform3D, velocity: Vector3): pfd.call("update", aircraft, velocity)