# Visualisation for MARSH Named in this order so not everything starts with the same word ## Development This repository uses [Git Submodules](https://git-scm.com/book/en/v2/Git-Tools-Submodules), to get all the code you need to run either: ```sh git clone --recurse-submodules
# Or at any later point git submodule update --init --recursive ``` Using Godot v4.4.beta1.official [d33da79d3](https://github.com/godotengine/godot/commit/d33da79d3f8fe84be2521d25b9ba8e440cf25a88). Install SCons with `pipx install scons`. For updating MAVLink generator, you additionally `pip install future`. It is recommended to install any packages in a [virtual environment](https://docs.python.org/3/library/venv.html), for example: ```sh python3 -m venv venv source venv/bin/activate pip install future ``` Some files are generated, run the following commands on first setup and when dependencies change: ```sh godot --dump-extension-api # after updating Godot scons compile_commands # after modifying SConstruct python update_mavlink.py # after updating MAVLink dialect ``` ### Build To build the GDExtension binary run SCons in the repository root, the default arguments have been added to the file. ```sh scons ```