extends Node3D signal use_fallback(active: bool) signal fog_density_changed(new_density: float) ## Rotation of cyclic stick model for full control deflection, in degrees @export var range_cyclic: float = 30 ## Main rotor speed, in revolutions per minute @export var rotor_rpm: float = 500 @export var track_platform: bool = false @export var fog_values: Array[float] = [0.0, -1.0, -2.0, -3.0, -4.0] ## Current angle of rotor rotation var _rotor_azimuth: float = 0 var fog_index: int = 0 @onready var connector: MarshConnector = $MarshConnector @onready var skeleton: Skeleton3D = $"Mi-2/Armature/Skeleton3D" @onready var attitude_root: Node3D = $AttitudeRoot @onready var tracker_mount_chair: Node3D = $AttitudeRoot/PilotEyes/PilotFloor/TrackerMountChair @onready var tracker_mount_platform: Node3D = $AttitudeRoot/PilotEyes/PilotFloor/TrackerMountPlatform @onready var xr_origin: XROrigin3D = $AttitudeRoot/PilotEyes/PilotFloor/XROrigin3D @onready var tracker: XRController3D = $AttitudeRoot/PilotEyes/PilotFloor/XROrigin3D/ViveTracker @onready var xr_camera: XRCamera3D = $AttitudeRoot/PilotEyes/PilotFloor/XROrigin3D/XRCamera3D @onready var recent_tracking: Timer = $AttitudeRoot/PilotEyes/PilotFloor/XROrigin3D/RecentTracking @onready var bone_cg: int = skeleton.find_bone("BodyCG") @onready var bone_cyclic: int = skeleton.find_bone("Cyclic") @onready var bone_rotor: int = skeleton.find_bone("Rotor") @onready var instruments: Node = $AttitudeRoot/Instruments func _process(delta: float) -> void: var target: Transform3D = connector.get_aircraft() position = target.origin # Add the rotation to the correct bone for rotation around CG var rest: Quaternion = skeleton.get_bone_rest(bone_cg).basis.get_rotation_quaternion() var attitude: Quaternion = target.basis.get_rotation_quaternion() skeleton.set_bone_pose_rotation(bone_cg, attitude * rest) # Rotate other children (not using BoneAttachment3D due to jitter) attitude_root.rotation = target.basis.get_euler() # Rotate the cyclic stick bone var cyclic: Vector2 = connector.get_cyclic() var cyc_rest: Quaternion= skeleton.get_bone_rest(bone_cyclic).basis.get_rotation_quaternion() var cyc_angles_rad: Vector2 = cyclic * deg_to_rad(range_cyclic) var cyc_att := Quaternion.from_euler(Vector3(cyc_angles_rad.y, cyc_angles_rad.x, 0)) skeleton.set_bone_pose_rotation(bone_cyclic, cyc_att * cyc_rest) # Update the instruments instruments.call("set_controls", connector.get_controls()) instruments.call("set_trim", connector.get_trim()) instruments.call("update_pfd", connector.get_aircraft(), connector.get_velocity()) # Spin the rotor only when receiving flight data if connector.get_model_connected(): _rotor_azimuth += rotor_rpm * 2 * PI / 60 * delta var rotor_rest: Quaternion = skeleton.get_bone_rest(bone_rotor).basis.get_rotation_quaternion() var rotor_att := Quaternion.from_euler(Vector3(0, _rotor_azimuth, 0)) # Note that this is reverse order, to rotate in local bone axes skeleton.set_bone_pose_rotation(bone_rotor, rotor_rest * rotor_att) # Move the XR origin in such way that the tracker is in reference position if tracker.get_has_tracking_data(): var tracker_mount: Node3D = tracker_mount_platform if track_platform else tracker_mount_chair xr_origin.transform = tracker_mount.transform * tracker.transform.affine_inverse() recent_tracking.start() func _input(event): if event.is_action_pressed("fog_cycle"): var step = 1 if event is InputEventWithModifiers and event.shift_pressed: step = -1 # The index is updated in the signal callback to handle parameter changes connector.fog_density = fog_values[(fog_index + step) % len(fog_values)] # Only reset the position when tracking is lost for some time func _on_recent_tracking_timeout() -> void: xr_origin.transform = Transform3D.IDENTITY func _on_vr_setup_failed() -> void: xr_camera.current = false use_fallback.emit(true) func _on_marsh_connector_fog_density_changed(new_density: float) -> void: # Forward to parent fog_density_changed.emit(new_density) # Round down to nearest defined value or assign the last one (so it will disable on next cycle) # Example: -1.5 should select -2 and on next cycle it will be -3 var new_index = fog_values.find_custom(func (d): return d <= new_density) if new_index == -1: new_index = len(fog_values) - 1 fog_index = new_index