; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Visualisation for MARSH" run/main_scene="uid://crq3o0eu4y8ya" config/features=PackedStringArray("4.4", "GL Compatibility") config/icon="res://icon.svg" [display] window/size/viewport_width=1600 window/size/viewport_height=900 window/stretch/mode="viewport" [editor_plugins] enabled=PackedStringArray() [physics] common/enable_object_picking=false [rendering] textures/canvas_textures/default_texture_filter=2 renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility" lights_and_shadows/directional_shadow/size=8192 lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3 lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3 anti_aliasing/quality/msaa_2d=1 anti_aliasing/quality/msaa_3d=1 lights_and_shadows/positional_shadow/atlas_size=8192 [xr] openxr/enabled=true openxr/reference_space=2 openxr/foveation_level=3 shaders/enabled=true