visualisation-marsh/src/marshconnector.cpp

17 lines
365 B
C++

#include "marshconnector.h"
#include <godot_cpp/core/class_db.hpp>
using namespace godot;
void MarshConnector::_bind_methods() {}
MarshConnector::MarshConnector() {
// Initialize any variables here.
time_passed = 0.0;
}
MarshConnector::~MarshConnector() {
// Add your cleanup here.
}
void MarshConnector::_process(double delta) { time_passed += delta; }