Visualisation for MARSH system with Godot. Mirrored from https://gitlab.polimi.it/DAER/frame-sim/marsh/visualisation-marsh
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2025-01-28 12:47:14 +01:00
godot-cpp@13cd2d921c Add godot-cpp submodule 2025-01-28 11:22:39 +01:00
project Build a GDExtension with MarshConnector Node 2025-01-28 12:47:14 +01:00
src Build a GDExtension with MarshConnector Node 2025-01-28 12:47:14 +01:00
.editorconfig Initialize Godot project 2025-01-28 11:27:21 +01:00
.gitattributes Initialize Godot project 2025-01-28 11:27:21 +01:00
.gitignore Build a GDExtension with MarshConnector Node 2025-01-28 12:47:14 +01:00
.gitmodules Add godot-cpp submodule 2025-01-28 11:22:39 +01:00
extension_api.json Build a GDExtension with MarshConnector Node 2025-01-28 12:47:14 +01:00
README.md Build a GDExtension with MarshConnector Node 2025-01-28 12:47:14 +01:00
SConstruct Build a GDExtension with MarshConnector Node 2025-01-28 12:47:14 +01:00

Visualisation for MARSH

Named in this order so not everything starts with the same word

Development

Using Godot v4.4.beta1.official [d33da79d3]. Install SCons with pipx install scons.

To build the extension run SCons in the repository root, the default arguments have been added to the file.

scons