Much simpler XR setup based on Bastiaan Olij's Dev stream 58 Correctly applied bone deformation in Mi-2 model
19 lines
671 B
GDScript
19 lines
671 B
GDScript
extends Node3D
|
|
|
|
@onready var connector = $MarshConnector
|
|
@onready var skeleton = $"Mi-2/Armature/Skeleton3D"
|
|
@onready var attitude_root = $AttitudeRoot
|
|
|
|
@onready var bone_cg: int = skeleton.find_bone("BodyCG")
|
|
|
|
func _process(_delta: float) -> void:
|
|
var target: Transform3D = connector.get_aircraft()
|
|
position = target.origin
|
|
|
|
# Add the rotation to the bone
|
|
var rest = skeleton.get_bone_rest(bone_cg).basis.get_rotation_quaternion()
|
|
var attitude = target.basis.get_rotation_quaternion()
|
|
skeleton.set_bone_pose_rotation(bone_cg, attitude * rest)
|
|
|
|
# Rotate other children (not using BoneAttachment3D due to jitter)
|
|
attitude_root.rotation = target.basis.get_euler()
|