74 lines
3.4 KiB
GDScript
74 lines
3.4 KiB
GDScript
extends Node3D
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signal use_fallback(active: bool)
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## Rotation of cyclic stick model for full control deflection, in degrees
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@export var range_cyclic: float = 30
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## Main rotor speed, in revolutions per minute
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@export var rotor_rpm: float = 500
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@export var track_platform: bool = false
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## Current angle of rotor rotation
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var _rotor_azimuth: float = 0
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@onready var connector: MarshConnector = $MarshConnector
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@onready var skeleton: Skeleton3D = $"Mi-2/Armature/Skeleton3D"
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@onready var attitude_root: Node3D = $AttitudeRoot
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@onready var tracker_mount_chair: Node3D = $AttitudeRoot/PilotEyes/PilotFloor/TrackerMountChair
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@onready var tracker_mount_platform: Node3D = $AttitudeRoot/PilotEyes/PilotFloor/TrackerMountPlatform
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@onready var xr_origin: XROrigin3D = $AttitudeRoot/PilotEyes/PilotFloor/XROrigin3D
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@onready var tracker: XRController3D = $AttitudeRoot/PilotEyes/PilotFloor/XROrigin3D/ViveTracker
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@onready var xr_camera: XRCamera3D = $AttitudeRoot/PilotEyes/PilotFloor/XROrigin3D/XRCamera3D
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@onready var recent_tracking: Timer = $AttitudeRoot/PilotEyes/PilotFloor/XROrigin3D/RecentTracking
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@onready var bone_cg: int = skeleton.find_bone("BodyCG")
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@onready var bone_cyclic: int = skeleton.find_bone("Cyclic")
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@onready var bone_rotor: int = skeleton.find_bone("Rotor")
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@onready var instruments: Node = $AttitudeRoot/Instruments
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func _process(delta: float) -> void:
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var target: Transform3D = connector.get_aircraft()
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position = target.origin
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# Add the rotation to the correct bone for rotation around CG
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var rest: Quaternion = skeleton.get_bone_rest(bone_cg).basis.get_rotation_quaternion()
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var attitude: Quaternion = target.basis.get_rotation_quaternion()
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skeleton.set_bone_pose_rotation(bone_cg, attitude * rest)
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# Rotate other children (not using BoneAttachment3D due to jitter)
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attitude_root.rotation = target.basis.get_euler()
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# Rotate the cyclic stick bone
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var cyclic: Vector2 = connector.get_cyclic()
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var cyc_rest: Quaternion= skeleton.get_bone_rest(bone_cyclic).basis.get_rotation_quaternion()
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var cyc_angles_rad: Vector2 = cyclic * deg_to_rad(range_cyclic)
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var cyc_att := Quaternion.from_euler(Vector3(cyc_angles_rad.y, cyc_angles_rad.x, 0))
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skeleton.set_bone_pose_rotation(bone_cyclic, cyc_att * cyc_rest)
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# Update the instruments
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instruments.call("set_controls", connector.get_controls())
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instruments.call("set_trim", connector.get_trim())
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instruments.call("update_pfd", connector.get_aircraft(), connector.get_velocity())
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# Spin the rotor only when receiving flight data
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if connector.get_model_connected():
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_rotor_azimuth += rotor_rpm * 2 * PI / 60 * delta
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var rotor_rest: Quaternion = skeleton.get_bone_rest(bone_rotor).basis.get_rotation_quaternion()
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var rotor_att := Quaternion.from_euler(Vector3(0, _rotor_azimuth, 0))
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# Note that this is reverse order, to rotate in local bone axes
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skeleton.set_bone_pose_rotation(bone_rotor, rotor_rest * rotor_att)
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# Move the XR origin in such way that the tracker is in reference position
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if tracker.get_has_tracking_data():
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var tracker_mount: Node3D = tracker_mount_platform if track_platform else tracker_mount_chair
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xr_origin.transform = tracker_mount.transform * tracker.transform.affine_inverse()
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recent_tracking.start()
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# Only reset the position when tracking is lost for some time
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func _on_recent_tracking_timeout() -> void:
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xr_origin.transform = Transform3D.IDENTITY
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func _on_vr_setup_failed() -> void:
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xr_camera.current = false
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use_fallback.emit(true)
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