visualisation-marsh/project/fog_controller.gd

8 lines
258 B
GDScript

extends WorldEnvironment
func _on_fog_density_changed(new_density: float) -> void:
if new_density == 0.0 or not is_finite(new_density):
environment.fog_enabled = false
else:
environment.fog_enabled = true
environment.fog_density = 10 ** new_density