Much simpler XR setup based on Bastiaan Olij's Dev stream 58 Correctly applied bone deformation in Mi-2 model
26 lines
1 KiB
Text
26 lines
1 KiB
Text
[gd_scene load_steps=4 format=3 uid="uid://bj1s0g7ixjw71"]
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[ext_resource type="Script" uid="uid://cx30pr7kn4c74" path="res://aircraft/aircraft.gd" id="1_l4uib"]
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[ext_resource type="PackedScene" uid="uid://cux4tju0ovvly" path="res://assets/mi2/Mi-2.glb" id="1_mrxe8"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mrxe8"]
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[node name="Aircraft" type="Node3D"]
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script = ExtResource("1_l4uib")
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[node name="Mi-2" parent="." instance=ExtResource("1_mrxe8")]
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[node name="Łopata" parent="Mi-2/Armature/Skeleton3D" index="16"]
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material_override = SubResource("StandardMaterial3D_mrxe8")
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[node name="AttitudeRoot" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.4, 0)
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[node name="XROrigin3D" type="XROrigin3D" parent="AttitudeRoot"]
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transform = Transform3D(-1, 0, -8.74227e-08, 0, 0.999999, 0, 8.74228e-08, 0, -0.999999, 0.214, -0.721897, 1.53478)
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[node name="XRCamera3D" type="XRCamera3D" parent="AttitudeRoot/XROrigin3D"]
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[node name="MarshConnector" type="MarshConnector" parent="."]
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[editable path="Mi-2"]
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