visualisation-marsh/project/project.godot

39 lines
905 B
Text

; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Visualisation for MARSH"
run/main_scene="uid://ba764fx7hx8ei"
config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://icon.svg"
[autoload]
XRToolsUserSettings="*res://addons/godot-xr-tools/user_settings/user_settings.gd"
XRToolsRumbleManager="*res://addons/godot-xr-tools/rumble/rumble_manager.gd"
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-xr-tools/plugin.cfg")
[physics]
common/enable_object_picking=false
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
[xr]
openxr/enabled=true
shaders/enabled=true