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Fix Windows artifact name in build.zig instructions
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1 changed files with 1 additions and 1 deletions
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@ -35,5 +35,5 @@ const lua_dep = b.dependency("lua", .{
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.target = target,
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.release = optimize != .Debug,
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});
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const lua_lib = lua_dep.artifact("lua");
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const lua_lib = lua_dep.artifact(if (target.result.os.tag == .windows) "lua54" else "lua");
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```
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