Start project in Godot 4.4 beta3
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3 changed files with 40 additions and 2 deletions
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.godot-version
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.godot-version
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4.4-beta3
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@ -12,7 +12,7 @@ git clone --recurse-submodules <address of this repository>
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git submodule update --init --recursive
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git submodule update --init --recursive
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```
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```
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Using Godot v4.4.beta1.official [d33da79d3](https://github.com/godotengine/godot/commit/d33da79d3f8fe84be2521d25b9ba8e440cf25a88).
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Using Godot v4.4 beta3 (expect it to change often until 4.4 is released)
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Install SCons with `pipx install scons`.
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Install SCons with `pipx install scons`.
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You will need a C++ compiler, you might have one already on Linux, see below for Windows, otherwise in [Godot documentation](https://docs.godotengine.org/en/stable/contributing/development/compiling/index.html).
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You will need a C++ compiler, you might have one already on Linux, see below for Windows, otherwise in [Godot documentation](https://docs.godotengine.org/en/stable/contributing/development/compiling/index.html).
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@ -29,9 +29,9 @@ Some files are generated, run the following commands on first setup and when dep
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```sh
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```sh
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godot --dump-extension-api # after updating Godot
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godot --dump-extension-api # after updating Godot
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scons compile_commands # after modifying SConstruct
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python update_mavlink.py # after updating MAVLink dialect
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python update_mavlink.py # after updating MAVLink dialect
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python update_addons.py # after changing any addon submodules
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python update_addons.py # after changing any addon submodules
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scons compile_commands # after modifying SConstruct
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```
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```
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### Windows setup
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### Windows setup
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37
project/assets/mi2/Mi-2.glb.import
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project/assets/mi2/Mi-2.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://cux4tju0ovvly"
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path="res://.godot/imported/Mi-2.glb-12197697bde557481ecf457851b9e618.scn"
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[deps]
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source_file="res://assets/mi2/Mi-2.glb"
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dest_files=["res://.godot/imported/Mi-2.glb-12197697bde557481ecf457851b9e618.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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