Start project in Godot 4.4 beta3

This commit is contained in:
Marek S. Łukasiewicz 2025-02-12 15:46:23 +01:00
parent 8787bdd8f6
commit 046388a3eb
3 changed files with 40 additions and 2 deletions

1
.godot-version Normal file
View file

@ -0,0 +1 @@
4.4-beta3

View file

@ -12,7 +12,7 @@ git clone --recurse-submodules <address of this repository>
git submodule update --init --recursive
```
Using Godot v4.4.beta1.official [d33da79d3](https://github.com/godotengine/godot/commit/d33da79d3f8fe84be2521d25b9ba8e440cf25a88).
Using Godot v4.4 beta3 (expect it to change often until 4.4 is released)
Install SCons with `pipx install scons`.
You will need a C++ compiler, you might have one already on Linux, see below for Windows, otherwise in [Godot documentation](https://docs.godotengine.org/en/stable/contributing/development/compiling/index.html).
@ -29,9 +29,9 @@ Some files are generated, run the following commands on first setup and when dep
```sh
godot --dump-extension-api # after updating Godot
scons compile_commands # after modifying SConstruct
python update_mavlink.py # after updating MAVLink dialect
python update_addons.py # after changing any addon submodules
scons compile_commands # after modifying SConstruct
```
### Windows setup

View file

@ -0,0 +1,37 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://cux4tju0ovvly"
path="res://.godot/imported/Mi-2.glb-12197697bde557481ecf457851b9e618.scn"
[deps]
source_file="res://assets/mi2/Mi-2.glb"
dest_files=["res://.godot/imported/Mi-2.glb-12197697bde557481ecf457851b9e618.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
gltf/naming_version=1
gltf/embedded_image_handling=1