Format sources with clangd
This commit is contained in:
parent
ea634491de
commit
17680c2288
3 changed files with 31 additions and 29 deletions
|
|
@ -5,22 +5,22 @@
|
|||
|
||||
namespace godot {
|
||||
|
||||
class MarshConnector : public Node{
|
||||
GDCLASS(MarshConnector, Node)
|
||||
class MarshConnector : public Node {
|
||||
GDCLASS(MarshConnector, Node)
|
||||
|
||||
private:
|
||||
double time_passed;
|
||||
double time_passed;
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
MarshConnector();
|
||||
~MarshConnector();
|
||||
MarshConnector();
|
||||
~MarshConnector();
|
||||
|
||||
void _process(double delta) override;
|
||||
void _process(double delta) override;
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace godot
|
||||
|
||||
#endif // MARSHCONNECTOR_H
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue