Build a GDExtension with MarshConnector Node
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10 changed files with 323698 additions and 4 deletions
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src/marshconnector.cpp
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20
src/marshconnector.cpp
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#include "marshconnector.h"
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#include <godot_cpp/core/class_db.hpp>
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using namespace godot;
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void MarshConnector::_bind_methods() {
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}
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MarshConnector::MarshConnector() {
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// Initialize any variables here.
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time_passed = 0.0;
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}
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MarshConnector::~MarshConnector() {
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// Add your cleanup here.
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}
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void MarshConnector::_process(double delta) {
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time_passed += delta;
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}
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