Build a GDExtension with MarshConnector Node

This commit is contained in:
Marek S. Łukasiewicz 2025-01-28 12:47:14 +01:00
parent 2ab1ee403e
commit 3066bdacc9
10 changed files with 323698 additions and 4 deletions

20
src/marshconnector.cpp Normal file
View file

@ -0,0 +1,20 @@
#include "marshconnector.h"
#include <godot_cpp/core/class_db.hpp>
using namespace godot;
void MarshConnector::_bind_methods() {
}
MarshConnector::MarshConnector() {
// Initialize any variables here.
time_passed = 0.0;
}
MarshConnector::~MarshConnector() {
// Add your cleanup here.
}
void MarshConnector::_process(double delta) {
time_passed += delta;
}