Build a GDExtension with MarshConnector Node
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src/register_types.h
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src/register_types.h
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#ifndef GDEXAMPLE_REGISTER_TYPES_H
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#define GDEXAMPLE_REGISTER_TYPES_H
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#include <godot_cpp/core/class_db.hpp>
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using namespace godot;
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void initialize_example_module(ModuleInitializationLevel p_level);
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void uninitialize_example_module(ModuleInitializationLevel p_level);
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#endif // GDEXAMPLE_REGISTER_TYPES_H
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