WIP: Receive MAVLink messages
Untested conversion from SIM_STATE. Defined API for parameters, but functions are unimplemented
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2 changed files with 176 additions and 7 deletions
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@ -3,10 +3,14 @@
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#include "godot_cpp/classes/engine.hpp"
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#include "godot_cpp/classes/font_file.hpp"
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#include "godot_cpp/classes/packet_peer_udp.hpp"
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#include "godot_cpp/core/math.hpp"
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#include "godot_cpp/core/memory.hpp"
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#include "godot_cpp/core/print_string.hpp"
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#include "godot_cpp/variant/packed_byte_array.hpp"
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#include "godot_cpp/variant/quaternion.hpp"
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#include "godot_cpp/variant/vector3.hpp"
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#include "mavlink/all/mavlink.h" // IWYU pragma: keep; always include the mavlink.h file for selected dialect
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#include "mavlink/common/mavlink_msg_sim_state.h"
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#include "mavlink/mavlink_helpers.h"
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// How much extra bytes are needed on top of message payload length
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@ -52,7 +56,7 @@ void MarshConnector::_process(double delta) {
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}
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}
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void MarshConnector::send_heartbeat() {
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Error MarshConnector::send_heartbeat() {
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print_line("Sending HEARTBEAT at ", time_passed, " seconds");
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mavlink_heartbeat_t heartbeat;
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@ -76,4 +80,116 @@ void MarshConnector::send_heartbeat() {
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const auto result = socket->put_packet(array);
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print_line("Send result ", result);
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return result;
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}
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void MarshConnector::receive_data(const PackedByteArray &data) {
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mavlink_message_t message;
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mavlink_status_t parser_status;
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for (size_t i = 0; i < data.size(); i++) {
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if (mavlink_parse_char(MAVLINK_COMM_0, data.ptr()[i], &message,
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&parser_status)) {
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switch (message.msgid) {
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case MAVLINK_MSG_ID_SIM_STATE:
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handle_sim_state(message);
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break;
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case MAVLINK_MSG_ID_LOCAL_POSITION_NED:
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handle_local_position(message);
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break;
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case MAVLINK_MSG_ID_ATTITUDE:
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handle_attitude(message);
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break;
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case MAVLINK_MSG_ID_PARAM_REQUEST_READ:
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case MAVLINK_MSG_ID_PARAM_REQUEST_LIST:
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case MAVLINK_MSG_ID_PARAM_SET:
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handle_param(message);
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break;
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default:
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break;
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}
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}
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}
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}
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Error MarshConnector::set_parameter(const String &id, float value) {
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print_line("Implement set_parameter");
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return ERR_METHOD_NOT_FOUND;
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}
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float MarshConnector::get_parameter(const String &id) {
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print_line("Implement get_parameter");
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return Math_NAN;
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}
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Vector2 MarshConnector::local_meters_from_global_degrees(double latitude,
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double longitude) {
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// Convert everything to radians
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const double lat = latitude * Math_PI / 180.0;
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const double lon = longitude * Math_PI / 180.0;
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const double lat0 = parameters[LOCAL_FRAME_LAT] * M_PI / 180.0;
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const double lon0 = parameters[LOCAL_FRAME_LON] * M_PI / 180.0;
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double EARTH_RADIUS = 6371008.7714; // mean radius for WGS-84, in meters
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// X North is just length along the meridian
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double x = (lat - lat0) * EARTH_RADIUS;
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// Y East is just length along the circle of latitude
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double y = (lon - lon0) * (EARTH_RADIUS * cos(lat0));
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return Vector2(x, y);
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}
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void MarshConnector::handle_sim_state(mavlink_message_t message) {
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if (message.msgid != MAVLINK_MSG_ID_SIM_STATE)
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return;
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mavlink_sim_state_t sim_state;
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mavlink_msg_sim_state_decode(&message, &sim_state);
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const double lat =
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sim_state.lat_int != 0 ? sim_state.lat_int / 1.0e7 : sim_state.lat;
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const double lon =
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sim_state.lon_int != 0 ? sim_state.lon_int / 1.0e7 : sim_state.lon;
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const Vector2 local_position = local_meters_from_global_degrees(lat, lon);
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last_location = godot_location_from_mavlink(local_position.x,
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local_position.y, sim_state.alt);
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last_rotation = godot_rotation_from_mavlink(sim_state.roll, sim_state.pitch,
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sim_state.yaw);
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}
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Vector3 MarshConnector::godot_location_from_mavlink(float north_meters,
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float east_meters,
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float alt_meters) {
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// See Godot documentation for axis conventions:
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// https://docs.godotengine.org/en/stable/classes/class_vector3.html#constants
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return Vector3{
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east_meters, // East is RIGHT = Vector3(1, 0, 0)
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alt_meters, // Up is UP = Vector3(0, 1, 0)
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north_meters, // North is FORWARD = Vector3(0, 0, -1)
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};
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}
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Quaternion MarshConnector::godot_rotation_from_mavlink(float roll_rad,
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float pitch_rad,
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float yaw_rad) {
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// Checked manually in Godot editor
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const Vector3 euler = Vector3{
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-pitch_rad,
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-yaw_rad,
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roll_rad,
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};
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return Quaternion::from_euler(euler);
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}
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void MarshConnector::handle_local_position(mavlink_message_t message) {
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print_line("Implement handle_local_position");
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}
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void MarshConnector::handle_attitude(mavlink_message_t message) {
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print_line("Implement handle_attitude");
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}
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void MarshConnector::handle_param(mavlink_message_t message) {
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print_line("Implement handle_param");
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}
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@ -4,17 +4,16 @@
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#include "godot_cpp/classes/node.hpp"
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#include "godot_cpp/classes/packet_peer_udp.hpp"
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#include "godot_cpp/classes/timer.hpp"
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#include "godot_cpp/variant/quaternion.hpp"
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#include "godot_cpp/variant/vector2.hpp"
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#include "godot_cpp/variant/vector3.hpp"
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#include "mavlink/mavlink_types.h"
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namespace godot {
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class MarshConnector : public Node {
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GDCLASS(MarshConnector, Node)
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private:
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double time_passed;
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Timer *heartbeat_timer;
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PacketPeerUDP *socket;
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protected:
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static void _bind_methods();
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@ -25,7 +24,61 @@ public:
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void _ready() override;
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void _process(double delta) override;
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void send_heartbeat();
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// Returns the error from put_packet
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Error send_heartbeat();
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// Handle MAVLink messages fully contained in data
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void receive_data(const PackedByteArray &data);
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// Set parameter value with some validation
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Error set_parameter(const String &id, float value);
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// Get current parameter value
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float get_parameter(const String &id);
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// Convert from global coordinates to local position x=north, y=east
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// taking into account current configuration.
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// Note that 32-bit float type is not exact enough to store global position
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Vector2 local_meters_from_global_degrees(double latitude, double longitude);
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static Vector3 godot_location_from_mavlink(float north_meters,
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float east_meters,
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float alt_meters);
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static Quaternion godot_rotation_from_mavlink(float roll_rad, float pitch_rad,
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float yaw_rad);
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private:
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// Handle corresponding MAVLink message received.
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// The functions ensure the type is correct; message_t is used, only
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// to keep the amount of code required in the header small.
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void handle_sim_state(mavlink_message_t message);
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void handle_local_position(mavlink_message_t message);
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void handle_attitude(mavlink_message_t message);
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void handle_param(mavlink_message_t message);
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// Do not specify specific values, to ensure PARAM_COUNT is correct
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// Not an enum class on purpose, to make use more convenient, it's scoped
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// inside the class namespace anyway
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enum Parameter {
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// FOG_DENSITY,
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NAV_OFS_HDG,
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NAV_OFS_X,
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NAV_OFS_Y,
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LOCAL_FRAME_LAT,
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LOCAL_FRAME_LON,
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PARAM_COUNT,
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};
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float parameters[PARAM_COUNT];
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const String parameter_names[PARAM_COUNT] = {
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// "FOG_DENSITY",
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"NAV_OFS_HDG", "NAV_OFS_X", "NAV_OFS_Y",
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"LOCAL_FRAME_LAT", "LOCAL_FRAME_LON",
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};
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// TODO: Interpolate with some delay
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Vector3 last_location;
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Quaternion last_rotation;
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double time_passed;
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Timer *heartbeat_timer;
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PacketPeerUDP *socket;
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};
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} // namespace godot
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