WIP: Receive MAVLink messages

Untested conversion from SIM_STATE.
Defined API for parameters, but functions are unimplemented
This commit is contained in:
Marek S. Łukasiewicz 2025-01-29 16:41:49 +01:00
parent f46887d6cc
commit 6912a580f3
2 changed files with 176 additions and 7 deletions

View file

@ -3,10 +3,14 @@
#include "godot_cpp/classes/engine.hpp"
#include "godot_cpp/classes/font_file.hpp"
#include "godot_cpp/classes/packet_peer_udp.hpp"
#include "godot_cpp/core/math.hpp"
#include "godot_cpp/core/memory.hpp"
#include "godot_cpp/core/print_string.hpp"
#include "godot_cpp/variant/packed_byte_array.hpp"
#include "godot_cpp/variant/quaternion.hpp"
#include "godot_cpp/variant/vector3.hpp"
#include "mavlink/all/mavlink.h" // IWYU pragma: keep; always include the mavlink.h file for selected dialect
#include "mavlink/common/mavlink_msg_sim_state.h"
#include "mavlink/mavlink_helpers.h"
// How much extra bytes are needed on top of message payload length
@ -52,7 +56,7 @@ void MarshConnector::_process(double delta) {
}
}
void MarshConnector::send_heartbeat() {
Error MarshConnector::send_heartbeat() {
print_line("Sending HEARTBEAT at ", time_passed, " seconds");
mavlink_heartbeat_t heartbeat;
@ -76,4 +80,116 @@ void MarshConnector::send_heartbeat() {
const auto result = socket->put_packet(array);
print_line("Send result ", result);
return result;
}
void MarshConnector::receive_data(const PackedByteArray &data) {
mavlink_message_t message;
mavlink_status_t parser_status;
for (size_t i = 0; i < data.size(); i++) {
if (mavlink_parse_char(MAVLINK_COMM_0, data.ptr()[i], &message,
&parser_status)) {
switch (message.msgid) {
case MAVLINK_MSG_ID_SIM_STATE:
handle_sim_state(message);
break;
case MAVLINK_MSG_ID_LOCAL_POSITION_NED:
handle_local_position(message);
break;
case MAVLINK_MSG_ID_ATTITUDE:
handle_attitude(message);
break;
case MAVLINK_MSG_ID_PARAM_REQUEST_READ:
case MAVLINK_MSG_ID_PARAM_REQUEST_LIST:
case MAVLINK_MSG_ID_PARAM_SET:
handle_param(message);
break;
default:
break;
}
}
}
}
Error MarshConnector::set_parameter(const String &id, float value) {
print_line("Implement set_parameter");
return ERR_METHOD_NOT_FOUND;
}
float MarshConnector::get_parameter(const String &id) {
print_line("Implement get_parameter");
return Math_NAN;
}
Vector2 MarshConnector::local_meters_from_global_degrees(double latitude,
double longitude) {
// Convert everything to radians
const double lat = latitude * Math_PI / 180.0;
const double lon = longitude * Math_PI / 180.0;
const double lat0 = parameters[LOCAL_FRAME_LAT] * M_PI / 180.0;
const double lon0 = parameters[LOCAL_FRAME_LON] * M_PI / 180.0;
double EARTH_RADIUS = 6371008.7714; // mean radius for WGS-84, in meters
// X North is just length along the meridian
double x = (lat - lat0) * EARTH_RADIUS;
// Y East is just length along the circle of latitude
double y = (lon - lon0) * (EARTH_RADIUS * cos(lat0));
return Vector2(x, y);
}
void MarshConnector::handle_sim_state(mavlink_message_t message) {
if (message.msgid != MAVLINK_MSG_ID_SIM_STATE)
return;
mavlink_sim_state_t sim_state;
mavlink_msg_sim_state_decode(&message, &sim_state);
const double lat =
sim_state.lat_int != 0 ? sim_state.lat_int / 1.0e7 : sim_state.lat;
const double lon =
sim_state.lon_int != 0 ? sim_state.lon_int / 1.0e7 : sim_state.lon;
const Vector2 local_position = local_meters_from_global_degrees(lat, lon);
last_location = godot_location_from_mavlink(local_position.x,
local_position.y, sim_state.alt);
last_rotation = godot_rotation_from_mavlink(sim_state.roll, sim_state.pitch,
sim_state.yaw);
}
Vector3 MarshConnector::godot_location_from_mavlink(float north_meters,
float east_meters,
float alt_meters) {
// See Godot documentation for axis conventions:
// https://docs.godotengine.org/en/stable/classes/class_vector3.html#constants
return Vector3{
east_meters, // East is RIGHT = Vector3(1, 0, 0)
alt_meters, // Up is UP = Vector3(0, 1, 0)
north_meters, // North is FORWARD = Vector3(0, 0, -1)
};
}
Quaternion MarshConnector::godot_rotation_from_mavlink(float roll_rad,
float pitch_rad,
float yaw_rad) {
// Checked manually in Godot editor
const Vector3 euler = Vector3{
-pitch_rad,
-yaw_rad,
roll_rad,
};
return Quaternion::from_euler(euler);
}
void MarshConnector::handle_local_position(mavlink_message_t message) {
print_line("Implement handle_local_position");
}
void MarshConnector::handle_attitude(mavlink_message_t message) {
print_line("Implement handle_attitude");
}
void MarshConnector::handle_param(mavlink_message_t message) {
print_line("Implement handle_param");
}

View file

@ -4,17 +4,16 @@
#include "godot_cpp/classes/node.hpp"
#include "godot_cpp/classes/packet_peer_udp.hpp"
#include "godot_cpp/classes/timer.hpp"
#include "godot_cpp/variant/quaternion.hpp"
#include "godot_cpp/variant/vector2.hpp"
#include "godot_cpp/variant/vector3.hpp"
#include "mavlink/mavlink_types.h"
namespace godot {
class MarshConnector : public Node {
GDCLASS(MarshConnector, Node)
private:
double time_passed;
Timer *heartbeat_timer;
PacketPeerUDP *socket;
protected:
static void _bind_methods();
@ -25,7 +24,61 @@ public:
void _ready() override;
void _process(double delta) override;
void send_heartbeat();
// Returns the error from put_packet
Error send_heartbeat();
// Handle MAVLink messages fully contained in data
void receive_data(const PackedByteArray &data);
// Set parameter value with some validation
Error set_parameter(const String &id, float value);
// Get current parameter value
float get_parameter(const String &id);
// Convert from global coordinates to local position x=north, y=east
// taking into account current configuration.
// Note that 32-bit float type is not exact enough to store global position
Vector2 local_meters_from_global_degrees(double latitude, double longitude);
static Vector3 godot_location_from_mavlink(float north_meters,
float east_meters,
float alt_meters);
static Quaternion godot_rotation_from_mavlink(float roll_rad, float pitch_rad,
float yaw_rad);
private:
// Handle corresponding MAVLink message received.
// The functions ensure the type is correct; message_t is used, only
// to keep the amount of code required in the header small.
void handle_sim_state(mavlink_message_t message);
void handle_local_position(mavlink_message_t message);
void handle_attitude(mavlink_message_t message);
void handle_param(mavlink_message_t message);
// Do not specify specific values, to ensure PARAM_COUNT is correct
// Not an enum class on purpose, to make use more convenient, it's scoped
// inside the class namespace anyway
enum Parameter {
// FOG_DENSITY,
NAV_OFS_HDG,
NAV_OFS_X,
NAV_OFS_Y,
LOCAL_FRAME_LAT,
LOCAL_FRAME_LON,
PARAM_COUNT,
};
float parameters[PARAM_COUNT];
const String parameter_names[PARAM_COUNT] = {
// "FOG_DENSITY",
"NAV_OFS_HDG", "NAV_OFS_X", "NAV_OFS_Y",
"LOCAL_FRAME_LAT", "LOCAL_FRAME_LON",
};
// TODO: Interpolate with some delay
Vector3 last_location;
Quaternion last_rotation;
double time_passed;
Timer *heartbeat_timer;
PacketPeerUDP *socket;
};
} // namespace godot