Visualisation for MARSH system with Godot. Mirrored from https://gitlab.polimi.it/DAER/frame-sim/marsh/visualisation-marsh
Untested conversion from SIM_STATE. Defined API for parameters, but functions are unimplemented |
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| .helix | ||
| modules | ||
| project | ||
| src | ||
| .clangd | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| README.md | ||
| SConstruct | ||
| update_mavlink.py | ||
Visualisation for MARSH
Named in this order so not everything starts with the same word
Development
This repository uses Git Submodules, to get all the code you need to run either:
git clone --recurse-submodules <address of this repository>
# Or at any later point
git submodule update --init --recursive
Using Godot v4.4.beta1.official d33da79d3.
Install SCons with pipx install scons.
For updating MAVLink generator, you additionally pip install future.
It is recommended to install any packages in a virtual environment, for example:
python3 -m venv venv
source venv/bin/activate
pip install future
Some files are generated, run the following commands on first setup and when dependencies change:
godot --dump-extension-api # after updating Godot
scons compile_commands # after modifying SConstruct
python update_mavlink.py # after updating MAVLink dialect
Build
To build the GDExtension binary run SCons in the repository root, the default arguments have been added to the file.
scons