WIP: Receive MAVLink messages

Untested conversion from SIM_STATE.
Defined API for parameters, but functions are unimplemented
This commit is contained in:
Marek S. Łukasiewicz 2025-01-29 16:41:49 +01:00
parent f46887d6cc
commit 6912a580f3
2 changed files with 176 additions and 7 deletions

View file

@ -4,17 +4,16 @@
#include "godot_cpp/classes/node.hpp"
#include "godot_cpp/classes/packet_peer_udp.hpp"
#include "godot_cpp/classes/timer.hpp"
#include "godot_cpp/variant/quaternion.hpp"
#include "godot_cpp/variant/vector2.hpp"
#include "godot_cpp/variant/vector3.hpp"
#include "mavlink/mavlink_types.h"
namespace godot {
class MarshConnector : public Node {
GDCLASS(MarshConnector, Node)
private:
double time_passed;
Timer *heartbeat_timer;
PacketPeerUDP *socket;
protected:
static void _bind_methods();
@ -25,7 +24,61 @@ public:
void _ready() override;
void _process(double delta) override;
void send_heartbeat();
// Returns the error from put_packet
Error send_heartbeat();
// Handle MAVLink messages fully contained in data
void receive_data(const PackedByteArray &data);
// Set parameter value with some validation
Error set_parameter(const String &id, float value);
// Get current parameter value
float get_parameter(const String &id);
// Convert from global coordinates to local position x=north, y=east
// taking into account current configuration.
// Note that 32-bit float type is not exact enough to store global position
Vector2 local_meters_from_global_degrees(double latitude, double longitude);
static Vector3 godot_location_from_mavlink(float north_meters,
float east_meters,
float alt_meters);
static Quaternion godot_rotation_from_mavlink(float roll_rad, float pitch_rad,
float yaw_rad);
private:
// Handle corresponding MAVLink message received.
// The functions ensure the type is correct; message_t is used, only
// to keep the amount of code required in the header small.
void handle_sim_state(mavlink_message_t message);
void handle_local_position(mavlink_message_t message);
void handle_attitude(mavlink_message_t message);
void handle_param(mavlink_message_t message);
// Do not specify specific values, to ensure PARAM_COUNT is correct
// Not an enum class on purpose, to make use more convenient, it's scoped
// inside the class namespace anyway
enum Parameter {
// FOG_DENSITY,
NAV_OFS_HDG,
NAV_OFS_X,
NAV_OFS_Y,
LOCAL_FRAME_LAT,
LOCAL_FRAME_LON,
PARAM_COUNT,
};
float parameters[PARAM_COUNT];
const String parameter_names[PARAM_COUNT] = {
// "FOG_DENSITY",
"NAV_OFS_HDG", "NAV_OFS_X", "NAV_OFS_Y",
"LOCAL_FRAME_LAT", "LOCAL_FRAME_LON",
};
// TODO: Interpolate with some delay
Vector3 last_location;
Quaternion last_rotation;
double time_passed;
Timer *heartbeat_timer;
PacketPeerUDP *socket;
};
} // namespace godot