Recreate lidia controls with Node2D
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23 changed files with 433 additions and 35 deletions
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project/instruments/controls.gd
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project/instruments/controls.gd
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extends Node2D
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## Recreate the controls page from lidia Python package
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@onready var trim_longitudinal: Node2D = $CyclicOrigin/TrimLongitudinal
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@onready var trim_lateral: Node2D = $CyclicOrigin/TrimLateral
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@onready var current_cyclic: Node2D = $CyclicOrigin/CurrentCyclic
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@onready var trim_collective: Node2D = $CollectiveOrigin/TrimCollective
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@onready var current_collective: Node2D = $CollectiveOrigin/CurrentCollective
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@onready var trim_pedals: Node2D = $PedalsOrigin/TrimPedals
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@onready var current_pedals: Node2D = $PedalsOrigin/CurrentPedals
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const AXIS_SIZE: float = 326
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func set_controls(current: Vector4):
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set_cyclic(Vector2(current.x, current.y))
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set_collective(current.w)
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set_pedals(current.z)
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func set_cyclic(current: Vector2):
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current_cyclic.position.x = AXIS_SIZE / 2.0 * current.x
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current_cyclic.position.y = AXIS_SIZE / 2.0 * current.y
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func set_collective(current: float):
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current_collective.position.y = -AXIS_SIZE * current
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func set_pedals(current: float):
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current_pedals.position.x = AXIS_SIZE / 2.0 * current
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func set_trim(trim: Vector4):
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trim_lateral.position.x = AXIS_SIZE / 2.0 * trim.x
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trim_longitudinal.position.y = AXIS_SIZE / 2.0 * trim.y
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trim_pedals.position.x = AXIS_SIZE / 2.0 * trim.z
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trim_collective.position.y = -AXIS_SIZE * trim.w
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