visualisation-marsh/project/instruments/controls.gd

33 lines
1.3 KiB
GDScript

extends Node2D
## Recreate the controls page from lidia Python package
@onready var trim_longitudinal: Node2D = $CyclicOrigin/TrimLongitudinal
@onready var trim_lateral: Node2D = $CyclicOrigin/TrimLateral
@onready var current_cyclic: Node2D = $CyclicOrigin/CurrentCyclic
@onready var trim_collective: Node2D = $CollectiveOrigin/TrimCollective
@onready var current_collective: Node2D = $CollectiveOrigin/CurrentCollective
@onready var trim_pedals: Node2D = $PedalsOrigin/TrimPedals
@onready var current_pedals: Node2D = $PedalsOrigin/CurrentPedals
const AXIS_SIZE: float = 326
func set_controls(current: Vector4):
set_cyclic(Vector2(current.x, current.y))
set_collective(current.w)
set_pedals(current.z)
func set_cyclic(current: Vector2):
current_cyclic.position.x = AXIS_SIZE / 2.0 * current.x
current_cyclic.position.y = AXIS_SIZE / 2.0 * current.y
func set_collective(current: float):
current_collective.position.y = -AXIS_SIZE * current
func set_pedals(current: float):
current_pedals.position.x = AXIS_SIZE / 2.0 * current
func set_trim(trim: Vector4):
trim_lateral.position.x = AXIS_SIZE / 2.0 * trim.x
trim_longitudinal.position.y = AXIS_SIZE / 2.0 * trim.y
trim_pedals.position.x = AXIS_SIZE / 2.0 * trim.z
trim_collective.position.y = -AXIS_SIZE * trim.w