Move cyclic stick visually

This commit is contained in:
Marek S. Łukasiewicz 2025-02-18 14:47:50 +01:00
parent c83135a67b
commit ab91016524
2 changed files with 18 additions and 8 deletions

View file

@ -1,19 +1,30 @@
extends Node3D
@onready var connector = $MarshConnector
@onready var skeleton = $"Mi-2/Armature/Skeleton3D"
@onready var attitude_root = $AttitudeRoot
## Rotation of cyclic stick model for full control deflection, in degrees
@export var range_cyclic: float = 30
@onready var connector: MarshConnector = $MarshConnector
@onready var skeleton: Skeleton3D = $"Mi-2/Armature/Skeleton3D"
@onready var attitude_root: Node3D = $AttitudeRoot
@onready var bone_cg: int = skeleton.find_bone("BodyCG")
@onready var bone_cyclic: int = skeleton.find_bone("Cyclic")
func _process(_delta: float) -> void:
var target: Transform3D = connector.get_aircraft()
var target := connector.get_aircraft()
position = target.origin
# Add the rotation to the bone
var rest = skeleton.get_bone_rest(bone_cg).basis.get_rotation_quaternion()
var attitude = target.basis.get_rotation_quaternion()
# Add the rotation to the correct bone for rotation around CG
var rest := skeleton.get_bone_rest(bone_cg).basis.get_rotation_quaternion()
var attitude := target.basis.get_rotation_quaternion()
skeleton.set_bone_pose_rotation(bone_cg, attitude * rest)
# Rotate other children (not using BoneAttachment3D due to jitter)
attitude_root.rotation = target.basis.get_euler()
# Rotate the cyclic stick bone
var cyclic := connector.get_cyclic()
var cyc_rest := skeleton.get_bone_rest(bone_cyclic).basis.get_rotation_quaternion()
var cyc_angles_rad := cyclic * deg_to_rad(range_cyclic)
var cyc_att := Quaternion.from_euler(Vector3(cyc_angles_rad.y, cyc_angles_rad.x, 0))
skeleton.set_bone_pose_rotation(bone_cyclic, cyc_att * cyc_rest)