2.1 KiB
Visualisation for MARSH
Named in this order so not everything starts with the same word
Development
This repository uses Git Submodules, to get all the code you need to run either:
git clone --recurse-submodules <address of this repository>
# Or at any later point
git submodule update --init --recursive
Using Godot v4.4.beta1.official d33da79d3.
Install SCons with pipx install scons.
You will need a C++ compiler, you might have one already on Linux, see below for Windows, otherwise in Godot documentation.
For updating MAVLink generator, you additionally pip install future.
It is recommended to install any packages in a virtual environment, for example:
python3 -m venv venv
source venv/bin/activate
pip install future
Some files are generated, run the following commands on first setup and when dependencies change:
godot --dump-extension-api # after updating Godot
scons compile_commands # after modifying SConstruct
python update_mavlink.py # after updating MAVLink dialect
Windows setup
The most convenient way of getting a C++ compiler is via the LLVM-MinGW project (by the way, it optimizes the binary more).
Download the llvm-mingw-...-msvcrt-x86_64.zip from the Releases page.
Unzip the archive to some location you like, and add its bin folder to Path using the "Edit environment variables for your account" program.
Build
To build the GDExtension binary run SCons in the repository root, the default arguments have been added to the file.
scons
When building for Windows with MinGW-LLVM, you need to select this compiler:
scons platform=windows use_mingw=yes use_llvm=yes