70 lines
2.7 KiB
Markdown
70 lines
2.7 KiB
Markdown
# Visualisation for MARSH
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Named in this order so not everything starts with the same word
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## Development
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This repository uses [Git Submodules](https://git-scm.com/book/en/v2/Git-Tools-Submodules), to get all the code you need to run either:
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```sh
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git clone --recurse-submodules <address of this repository>
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# Or at any later point
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git submodule update --init --recursive
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```
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Using Godot v4.4 beta3 (expect it to change often until 4.4 is released)
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Install SCons with `pipx install scons`.
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You will need a C++ compiler, you might have one already on Linux, see below for Windows, otherwise in [Godot documentation](https://docs.godotengine.org/en/stable/contributing/development/compiling/index.html).
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For updating MAVLink generator, you additionally `pip install future`.
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It is recommended to install any packages in a [virtual environment](https://docs.python.org/3/library/venv.html), for example:
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```sh
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python3 -m venv venv
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source venv/bin/activate
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pip install future
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```
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Some files are generated, run the following commands on first setup and when dependencies change:
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```sh
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godot --dump-extension-api # after updating Godot
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python update_mavlink.py # after updating MAVLink dialect
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python update_addons.py # after changing any addon submodules
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scons compile_commands # after modifying SConstruct
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cd project/addons/gdcef; python build.py
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```
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### Windows setup
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The most convenient way of getting a C++ compiler is via the LLVM-MinGW project (by the way, it optimizes the binary more).
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Download the `llvm-mingw-...-msvcrt-x86_64.zip` from the [Releases page](https://github.com/mstorsjo/llvm-mingw/releases).
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Unzip the archive to some location you like, and add its `bin` folder to `Path` using the "Edit environment variables for your account" program.
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### Build
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To build the GDExtension binary run SCons in the repository root, the default arguments have been added to the file.
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```sh
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scons
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```
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When building for Windows with MinGW-LLVM, you need to [select this compiler](https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_for_windows.html#selecting-a-compiler):
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```powershell
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scons platform=windows use_mingw=yes use_llvm=yes
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```
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## Roadmap
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- When having a short tracker interruption, maintain it in the same position until it times out to minimize the viewport jumps
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- Try to have some acceptable setup for Varjo even without the tracker
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- Rework the fly area
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- Make it bigger
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- Keep it square to avoid assymetric geometry
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- Don't use the flat plane, just flatten the terrain
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- Make the terrain mostly green, but add some small patches of different color
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- Fix z-figthing when looking at the runway from afar
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- Reduce pixel artifacts
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- Adjust antialiasing
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- Ensure there are mipmaps and they're used
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