visualisation-marsh/project/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Visualisation for MARSH"
run/main_scene="uid://crq3o0eu4y8ya"
config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=1600
window/size/viewport_height=900
window/stretch/mode="viewport"
[editor_plugins]
enabled=PackedStringArray()
[physics]
common/enable_object_picking=false
[rendering]
textures/canvas_textures/default_texture_filter=2
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
lights_and_shadows/directional_shadow/size=8192
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
anti_aliasing/quality/msaa_2d=1
anti_aliasing/quality/msaa_3d=1
lights_and_shadows/positional_shadow/atlas_size=8192
[xr]
openxr/enabled=true
openxr/reference_space=2
openxr/foveation_level=3
shaders/enabled=true